Consequently, your run may turn out very different if you decide not to use glitches to beat the game. Glitches are finicky, however, and some players simply don't want to rely on glitches to get the job done. Using Relm's Sketch command to access an insane amount of equipment - though at great risk to your gameĪll of the above can save upwards of two hours of time, depending on how you go about the game.Using the Vanish / Doom combo to instantly kill just about everything else.Using Setzer's Joker Doom to instantly kill bosses.Potentially using glitches to walk through other NPCs that get in your way. ![]() Bypassing most of Locke's scenario by glitching through a soldier.Glitches make an incredible difference to your final time, and will trivialize encounters that would otherwise be quite difficult. The first big question a FFVI speedrunner needs to ask themselves is whether or not they want to rely on glitches to get through the game. I highly recommend using it as a base for practicing. This document, compiled by mistermv, is an excellent guide for speedrunners who want a step-by-step run through the game. (You can kinda skip most of the World of Ruin.) Consequently, I will focus on general tips for the moment, and expand this article as I improve my time and technique. I'm still working on mastering the World of Balance, which constitutes a huge chunk of the game. I am sad to admit that I have not completed a full run of Final Fantasy VI as of yet. I do, too, and consequently I will use terminology from FFIII from this point onward. Pretty much every speedrunner I've ever seen plays the SNES version of Final Fantasy VI, aka Final Fantasy III. (I recommend watching the whole thing, if you have the time - Final Fantasy IV and V are pretty fun to speedrun as well.) This video is part five of seven, and starts roughly when the four runners are jumping into Final Fantasy VI. This run is more up-to-date, so you'll find the tricks quite practiced. A relay race between four runners - Dreamboum, Essentia, TheLCC, and eLmaGus - that's also hosted by Puwexil.(Guess what mistermv has.!) Also included in this speedrun is a breakdown of the Sketch glitch by runner Brossentia, which is just chock-full of informative nuttiness. All three provide excellent commentary throughout. Also on the couch is mistermv, another Final Fantasy VI speedrunner. A co-op run at SGDQ 2014 featuring Puwexil and Essentia, playing the game in tandem.Another popular speedrunner who's good at explanations, Essentia holds the world record for a single-segment run. (This is an old entry, but I assume she still has it.) Essentia also speedruns on Twitch regularly. Check below.) You may also want to check out his Twitch channel, as he speedruns live on a regular basis. Puwexil is probably my favourite speedrunner, as he provides clear, concise advice on how to properly speedrun just about any game he plays. Here are a few speedruns I suggest checking out when you have the time: I will mention them regularly throughout this document, and I highly recommend watching them run the game and taking notes. ![]() ![]() Note that very few of the things I've discovered came from me originally: the more seasoned speedrunners for Final Fantasy VI are very open about their techniques, and will happily provide advice to up-and-comers. Nevertheless, I've learned an insane amount about speedrunning Final Fantasy VI in a fairly short time, and I thought it prudent to share what I've learned with you eager little players out there. I've been working on Final Fantasy VI for about a month as of the writing of this article, which makes me a comparative noob to the scene. The very best speedrunners have probably spent thousands of hours working on Final Fantasy VI, and they still change the run up constantly. Getting that far requires a looooooot of practice, however, and you'll probably spend several hundred hours honing your technique before running Final Fantasy VI becomes second nature. It's long without being too long, and once you've mastered the route you can expect to get through a run in six or seven hours, depending on how you go about beating the game. Now, can you blow through it really quickly?įinal Fantasy VI is a good game to choose if you're just getting into speedrunning and want to focus on RPGs. You've completed every side quest, found every item, and mastered every piece of materia. You've played Final Fantasy VI (or III, if you own a SNES). Images used for educational purposes only.
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